Raids are Devil Hunter's cooperative endgame. Instanced dungeons test parries, add control, and burst DPS against Chainsaw Man-inspired bosses. This walkthrough covers each raid's location, recommended party comp, and loot priorities linked to builds and hybrid path.
Raid Locations
Portals scatter across the world map — consolidated on raid locations page. Unlock through division progress and rank stars from rank up guide.
Recommended Party Comp
- Violence Tank — frontline and parries
- Gun Hunter — add control
- Katana Hybrid — boss burst
Hotel Raid
Tight corridors favor AoE contracts like Fox or Bomb hybrid later. Watch ambush spawns; tank faces hallway threats while ranged clears ceilings. Rot and Ruin weapon excels here per weapon tier list.
School Raid
Larger arenas with longer boss phases. Sustain from Angel Fiend or Zombie contract helps learning groups. Stock consumables from Black Market before queueing.
Katana Man Raid
Gate raid for hybrid players. Detailed mechanics in Katana raid completion guide. Farm fragments before burning devil hearts on devil hearts page.
Pre-Raid Checklist
- Parry competency from parry guide
- Weapon at least A-tier craft or B-tier minimum
- Contract equipped for humans
- Party voice or chat callouts agreed